Keyboard: E6V2 Layout Fix (#3490)
* add yanfali's patch to get rid of the e6v2 directory in configurator * fix matrix for 60_ansimaster
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#include "e6v2.h"
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#ifndef E6V2_H
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#define E6V2_H
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#include "quantum.h"
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#ifdef KEYBOARD_e6v2_oe
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#include "oe.h"
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#endif
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#ifdef KEYBOARD_e6v2_le
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#include "le.h"
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#endif
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#endif
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#ifndef LE_H
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#ifndef LE_H
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#define LE_H
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#define LE_H
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#include "../e6v2.h"
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#include "quantum.h"
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#define LAYOUT( \
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#define LAYOUT( \
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K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0E, K0D, \
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K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0E, K0D, \
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K10, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E, \
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K10, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E, \
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K20, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
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K20, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
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K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, \
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K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, \
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K40, K43, K44, K47, K4A, K4B, K4D, K4E \
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K40, K42, K43, K47, K4A, K4B, K4D, K4E \
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)\
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)\
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{\
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{\
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{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, KC_NO }, \
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{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, KC_NO }, \
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{ K10, KC_NO, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E }, \
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{ K10, KC_NO, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E }, \
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{ K20, KC_NO, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, KC_NO }, \
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{ K20, KC_NO, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, KC_NO }, \
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{ K30, KC_NO, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, KC_NO, K3D, KC_NO }, \
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{ K30, KC_NO, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, KC_NO, K3D, KC_NO }, \
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{ K40, KC_NO, KC_NO, K43, K44, KC_NO, KC_NO, K47, KC_NO, KC_NO, K4A, K4B, KC_NO, K4D, K4E }, \
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{ K40, KC_NO, K42, K43, KC_NO, KC_NO, KC_NO, K47, KC_NO, KC_NO, K4A, K4B, KC_NO, K4D, K4E }, \
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}
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}
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#endif
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#endif
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#ifndef OE_H
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#ifndef OE_H
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#define OE_H
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#define OE_H
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#include "../e6v2.h"
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#include "quantum.h"
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#define LAYOUT( \
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#define LAYOUT( \
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K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, \
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K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, \
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DEFAULT_FOLDER = e6v2/oe
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