Initial Commit of Noxary 268 firmware by Rozakiin (#3351)
* Initial Commit of Noxary 268 firmware by Rozakiin - initial import of files from Rozakiin's repo * Update build instructions * Add info.json for configuratormaster
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/*
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Copyright 2017 Ruari Armstrong <ukkeyboards@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_H
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#define CONFIG_H
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x4E58
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#define PRODUCT_ID 0x0044
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Noxary
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#define PRODUCT 268
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#define DESCRIPTION QMK keyboard firmware for 268
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 16
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/* key matrix pins */
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#define MATRIX_ROW_PINS { F5, F4, F0, F1, D0 }
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#define MATRIX_COL_PINS { C6, C7, F7, F6, E6, B0, D1, B2, B3, D2, D3, D5, D4, D6, D7, B4 }
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#define UNUSED_PINS
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* number of backlight levels */
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#define BACKLIGHT_PIN B7
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#ifdef BACKLIGHT_PIN
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#define BACKLIGHT_LEVELS 3
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#endif
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCING_DELAY 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* key combination for command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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/* prevent stuck modifiers */
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#define PREVENT_STUCK_MODIFIERS
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/* ws2812b options */
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#define RGB_DI_PIN B5
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#ifdef RGB_DI_PIN
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 18
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#define RGBLIGHT_HUE_STEP 16
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#define RGBLIGHT_SAT_STEP 16
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#define RGBLIGHT_VAL_STEP 16
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#endif
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#endif
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{
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"keyboard_name": "Noxary 268",
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"url": "https://www.instagram.com/noxaryco/",
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"maintainer": "QMK Community",
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"bootloader": "DFU",
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"width": 16,
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"height": 5,
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"layouts": {
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"LAYOUT": {
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"layout": [{"label":"~", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"@", "x":2, "y":0}, {"label":"#", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"^", "x":6, "y":0}, {"label":"&", "x":7, "y":0}, {"label":"*", "x":8, "y":0}, {"label":"(", "x":9, "y":0}, {"label":")", "x":10, "y":0}, {"label":"_", "x":11, "y":0}, {"label":"+", "x":12, "y":0}, {"label":"\\", "x":13, "y":0}, {"x":14, "y":0}, {"x":15, "y":0}, {"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"{", "x":11.5, "y":1}, {"label":"}", "x":12.5, "y":1}, {"label":"|", "x":13.5, "y":1, "w":1.5}, {"x":15, "y":1}, {"label":"Caps Lock", "x":0, "y":2, "w":1.75}, {"label":"A", "x":1.75, "y":2}, {"label":"S", "x":2.75, "y":2}, {"label":"D", "x":3.75, "y":2}, {"label":"F", "x":4.75, "y":2}, {"label":"G", "x":5.75, "y":2}, {"label":"H", "x":6.75, "y":2}, {"label":"J", "x":7.75, "y":2}, {"label":"K", "x":8.75, "y":2}, {"label":"L", "x":9.75, "y":2}, {"label":":", "x":10.75, "y":2}, {"label":"\"", "x":11.75, "y":2}, {"label":"Enter", "x":12.75, "y":2, "w":2.25}, {"x":15, "y":2}, {"label":"Shift", "x":0, "y":3, "w":1.25}, {"x":1.25, "y":3}, {"label":"Z", "x":2.25, "y":3}, {"label":"X", "x":3.25, "y":3}, {"label":"C", "x":4.25, "y":3}, {"label":"V", "x":5.25, "y":3}, {"label":"B", "x":6.25, "y":3}, {"label":"N", "x":7.25, "y":3}, {"label":"M", "x":8.25, "y":3}, {"label":"<", "x":9.25, "y":3}, {"label":">", "x":10.25, "y":3}, {"label":"?", "x":11.25, "y":3}, {"label":"Shift", "x":12.25, "y":3, "w":1.75}, {"x":14, "y":3}, {"x":15, "y":3}, {"label":"Ctrl", "x":0, "y":4, "w":1.25}, {"label":"Win", "x":1.25, "y":4, "w":1.25}, {"label":"Alt", "x":2.5, "y":4, "w":1.25}, {"x":3.75, "y":4, "w":6.25}, {"label":"Alt", "x":10, "y":4, "w":1.25}, {"label":"Win", "x":11.25, "y":4, "w":1.25}, {"x":13, "y":4}, {"x":14, "y":4}, {"x":15, "y":4}]
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}
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}
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}
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#include "noxary268.h"
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// Helpful defines
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#define _______ KC_TRNS
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0
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#define _FL1 1
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#define _FL2 2
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* _BL: Base Layer(Default) - For ISO enter use ANSI enter
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* ,----------------------------------------------------------------.
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* |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \|BSpc| Grv|
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* |----------------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ | Del|
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* |----------------------------------------------------------------|
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* |CAPS | A| S| D| F| G| H| J| K| L| ;| '| #| Ent|PgUp|
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* |----------------------------------------------------------------|
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* |Shift| \| Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn|
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* |----------------------------------------------------------------|
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* |Ctrl|Win |Alt | Space |Alt|Mo(1)|Ctrl|Lef|Dow|Rght|
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* `----------------------------------------------------------------'
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*/
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[_BL] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC, KC_GRV,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGUP,
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KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT, KC_UP, KC_PGDN,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FL1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
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/* _FL1: Function Layer 1 - For ISO enter use ANSI enter
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* ,----------------------------------------------------------------.
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* | `|F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| |PScr| |
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* |----------------------------------------------------------------|
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* | | | | |RST| | | | | | | | | | Ins|
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* |----------------------------------------------------------------|
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* | | | | | | | | | | | | | | |Home|
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* |----------------------------------------------------------------|
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* | | | | | | | | | |Bl-|Bl+| |Mute|Vol+| End|
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* |----------------------------------------------------------------|
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* | | | | BL_Toggle | | | | |Vol-| |
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* `----------------------------------------------------------------'
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*/
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[_FL1] = LAYOUT(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_PSCR, _______,
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_______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, BL_INC, _______, KC_MUTE, KC_MUTE, KC_VOLU, KC_END,
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_______, _______, _______, BL_TOGG, _______, _______, _______, _______, KC_VOLD, _______),
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/* _FL2: Function Layer 2 - For ISO enter use ANSI enter
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* ,----------------------------------------------------------------.
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* | | | | | | | | | | | | | | | | |
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* |----------------------------------------------------------------|
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* | | | | | | | | | | | | | | | |
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* |----------------------------------------------------------------|
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* | | | | | | | | | | | | | | | |
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* |----------------------------------------------------------------|
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* | | | | | | | | | | | | | | | |
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* |----------------------------------------------------------------|
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* | | | | | | | | | | |
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* `----------------------------------------------------------------'
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*/
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[_FL2] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
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};
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void matrix_init_user(void) {
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}
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void matrix_scan_user(void) {
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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void led_set_user(uint8_t usb_led) {
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if (usb_led & (1 << USB_LED_NUM_LOCK)) {
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}
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else {
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}
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if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
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DDRB |= (1 << 6); PORTB |= (1 << 6);
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}
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else {
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DDRB &= ~(1 << 6); PORTB &= ~(1 << 6);
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}
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if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
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}
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else {
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}
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if (usb_led & (1 << USB_LED_COMPOSE)) {
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}
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else {
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}
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if (usb_led & (1 << USB_LED_KANA)) {
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}
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else {
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}
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}
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#include "noxary268.h"
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// Helpful defines
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#define _______ KC_TRNS
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0
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#define _FL1 1
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#define _FL2 2
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* _BL: Base Layer(Default) - For ISO enter use ANSI enter
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* ,----------------------------------------------------------------.
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* |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| ~| Del|
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* |----------------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| BsPc|PgUp|
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* |----------------------------------------------------------------|
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* |CAPS | A| S| D| F| G| H| J| K| L| ;| '| #| Ent|PgDn|
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* |----------------------------------------------------------------|
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* |Shift| \| Z| X| C| V| B| N| M| ,| .| /|Shift | Up| Fn|
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* |----------------------------------------------------------------|
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* |Ctrl|Win |Alt | Space |Win|Ctrl|Ctrl|Lef |Dow|Rght|
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* `----------------------------------------------------------------'
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*/
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[_BL] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, KC_DEL,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, KC_PGUP,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN,
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KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT, KC_UP, MO(_FL1),
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RGUI, KC_RCTL, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
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/* _FL1: Function Layer 1 - For ISO enter use ANSI enter
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* ,----------------------------------------------------------------.
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* | |F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| |PScr| Ins|
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* |----------------------------------------------------------------|
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* | | | | |RST| | | | | | | | | |Home|
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* |----------------------------------------------------------------|
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* | | | | | | | | | | | | | | | End|
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* |----------------------------------------------------------------|
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* | | | | | | | | | |Bl-|Bl+| |Mute|Vol+| |
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* |----------------------------------------------------------------|
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* | | | | BL_Toggle | | | | |Vol-| |
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* `----------------------------------------------------------------'
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*/
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[_FL1] = LAYOUT(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_PSCR, KC_INS,
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_______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_END,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, BL_INC, _______, KC_MUTE, KC_MUTE, KC_VOLU, _______,
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_______, _______, _______, BL_TOGG, _______, _______, _______, _______, KC_VOLD, _______),
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/* _FL2: Function Layer 2 - For ISO enter use ANSI enter
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* ,----------------------------------------------------------------.
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* | | | | | | | | | | | | | | | | |
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* |----------------------------------------------------------------|
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* | | | | | | | | | | | | | | | |
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* |----------------------------------------------------------------|
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* | | | | | | | | | | | | | | | |
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* |----------------------------------------------------------------|
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* | | | | | | | | | | | | | | | |
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* |----------------------------------------------------------------|
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* | | | | | | | | | | |
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* `----------------------------------------------------------------'
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*/
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[_FL2] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
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};
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void matrix_init_user(void) {
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}
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void matrix_scan_user(void) {
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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void led_set_user(uint8_t usb_led) {
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if (usb_led & (1 << USB_LED_NUM_LOCK)) {
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}
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else {
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}
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if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
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DDRB |= (1 << 6); PORTB |= (1 << 6);
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}
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else {
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DDRB &= ~(1 << 6); PORTB &= ~(1 << 6);
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}
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if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
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}
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else {
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}
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if (usb_led & (1 << USB_LED_COMPOSE)) {
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}
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else {
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}
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if (usb_led & (1 << USB_LED_KANA)) {
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}
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else {
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}
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}
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#include "noxary268.h"
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#ifndef noxary268_H
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#define noxary268_H
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#include "quantum.h"
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#define LAYOUT( \
|
||||
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, K015, \
|
||||
K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K114, K115, \
|
||||
K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K214, K215, \
|
||||
K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K313, K314, K315, \
|
||||
K400, K401, K402, K406, K410, K411, K412, K413, K414, K415 \
|
||||
) { \
|
||||
{ K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, K015 }, \
|
||||
{ K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, KC_NO, K114, K115 }, \
|
||||
{ K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, KC_NO, K214, K215 }, \
|
||||
{ K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K313, K314, K315 }, \
|
||||
{ K400, K401, K402, KC_NO, KC_NO, KC_NO, K406, KC_NO, KC_NO, KC_NO, K410, K411, K412, K413, K414, K415 } \
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,16 @@
|
|||
# Noxary 268
|
||||
|
||||
![268](https://i.imgur.com/rwqp3Au.jpg)
|
||||
|
||||
A fully customizable 65% keyboard.
|
||||
|
||||
* Keyboard Maintainer: [Rozakiin](https://github.com/rozakiin)
|
||||
* Hardware Supported: 268 PCB
|
||||
* rev1
|
||||
* Hardware Availability: [Noxary](https://www.instagram.com/noxaryco/)
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make noxary/268:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
|
@ -0,0 +1,56 @@
|
|||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
# Processor frequency.
|
||||
# This will define a symbol, F_CPU, in all source code files equal to the
|
||||
# processor frequency in Hz. You can then use this symbol in your source code to
|
||||
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
|
||||
# automatically to create a 32-bit value in your source code.
|
||||
#
|
||||
# This will be an integer division of F_USB below, as it is sourced by
|
||||
# F_USB after it has run through any CPU prescalers. Note that this value
|
||||
# does not *change* the processor frequency - it should merely be updated to
|
||||
# reflect the processor speed set externally so that the code can use accurate
|
||||
# software delays.
|
||||
F_CPU = 16000000
|
||||
|
||||
#
|
||||
# LUFA specific
|
||||
#
|
||||
# Target architecture (see library "Board Types" documentation).
|
||||
ARCH = AVR8
|
||||
|
||||
# Input clock frequency.
|
||||
# This will define a symbol, F_USB, in all source code files equal to the
|
||||
# input clock frequency (before any prescaling is performed) in Hz. This value may
|
||||
# differ from F_CPU if prescaling is used on the latter, and is required as the
|
||||
# raw input clock is fed directly to the PLL sections of the AVR for high speed
|
||||
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
|
||||
# at the end, this will be done automatically to create a 32-bit value in your
|
||||
# source code.
|
||||
#
|
||||
# If no clock division is performed on the input clock inside the AVR (via the
|
||||
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
|
||||
F_USB = $(F_CPU)
|
||||
|
||||
# Interrupt driven control endpoint task(+60)
|
||||
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
|
||||
|
||||
|
||||
# Boot Section Size in *bytes*
|
||||
OPT_DEFS += -DBOOTLOADER_SIZE=4096
|
||||
|
||||
|
||||
# Build Options
|
||||
# comment out to disable the options.
|
||||
#
|
||||
BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE ?= no # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE ?= no # Console for debug(+400)
|
||||
COMMAND_ENABLE ?= no # Commands for debug and configuration
|
||||
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
|
||||
NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality
|
||||
AUDIO_ENABLE ?= no
|
||||
RGBLIGHT_ENABLE ?= no
|
|
@ -0,0 +1,7 @@
|
|||
# Noxary Firmware
|
||||
|
||||
All files related to firmware of Noxary Keyboards designed by Rozakiin.
|
||||
|
||||
### Keyboards
|
||||
|
||||
1. 268. Original repo [here](https://github.com/Rozakiin/Noxary_Firmware). Imported by kind [permission](https://github.com/Rozakiin/Noxary_Firmware/issues/1) of @rozakiin
|
Loading…
Reference in New Issue