From 4bf7ce2298dff3f9e256115ff551a86cf239b421 Mon Sep 17 00:00:00 2001 From: Albert Y <76888457+filterpaper@users.noreply.github.com> Date: Tue, 2 Nov 2021 01:30:07 +0800 Subject: [PATCH] Add Fractal RGB matrix effects (#12670) * Squashed fractal effect commit for easier rebase * Update documentation * Squashed fractal effect commit for easier rebase * Update documentation * Update doc spacing Co-authored-by: Ryan * Update feature_rgb_matrix.md Co-authored-by: filterpaper Co-authored-by: Ryan Co-authored-by: Nick Brassel --- docs/feature_rgb_matrix.md | 4 +- quantum/rgb_matrix/animations/fractal_anim.h | 61 +++++++++++++++++++ .../animations/rgb_matrix_effects.inc | 1 + 3 files changed, 65 insertions(+), 1 deletion(-) create mode 100644 quantum/rgb_matrix/animations/fractal_anim.h diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index 708cb9f73..41d0bca37 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -422,6 +422,7 @@ enum rgb_matrix_effects { RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right + RGB_MATRIX_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges #if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS) RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM! RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation @@ -474,7 +475,8 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con |`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` | |`#define DISABLE_RGB_MATRIX_HUE_BREATHING` |Disables `RGB_MATRIX_HUE_BREATHING` | |`#define DISABLE_RGB_MATRIX_HUE_PENDULUM` |Disables `RGB_MATRIX_HUE_PENDULUM` | -|`#define DISABLE_RGB_MATRIX_HUE_WAVE ` |Disables `RGB_MATRIX_HUE_WAVE ` | +|`#define DISABLE_RGB_MATRIX_HUE_WAVE` |Disables `RGB_MATRIX_HUE_WAVE` | +|`#define DISABLE_RGB_MATRIX_FRACTAL` |Disables `RGB_MATRIX_FRACTAL` | |`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` | |`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` | |`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` | diff --git a/quantum/rgb_matrix/animations/fractal_anim.h b/quantum/rgb_matrix/animations/fractal_anim.h new file mode 100644 index 000000000..99693165d --- /dev/null +++ b/quantum/rgb_matrix/animations/fractal_anim.h @@ -0,0 +1,61 @@ +/* Copyright (C) 2021 @filterpaper + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +// Inspired from 4x12 fractal created by @schwarzgrau + +#ifdef ENABLE_RGB_MATRIX_FRACTAL +RGB_MATRIX_EFFECT(FRACTAL) +# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS + +static bool FRACTAL(effect_params_t* params) { + #define MID_COL MATRIX_COLS / 2 + static bool led[MATRIX_ROWS][MATRIX_COLS]; + + static uint32_t wait_timer = 0; + if (wait_timer > g_rgb_timer) { return false; } + + inline uint32_t interval(void) { return 3000 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16); } + + RGB rgb = rgb_matrix_hsv_to_rgb(rgb_matrix_config.hsv); + for (uint8_t h = 0; h < MATRIX_ROWS; ++h) { + + for (uint8_t l = 0; l < MID_COL-1; ++l) { // Light and move left columns outwards + if (led[h][l]) { rgb_matrix_set_color(g_led_config.matrix_co[h][l], rgb.r, rgb.g, rgb.b); } + else { rgb_matrix_set_color(g_led_config.matrix_co[h][l], 0, 0, 0); } + led[h][l] = led[h][l+1]; + } + + for (uint8_t r = MATRIX_COLS-1; r > MID_COL; --r) { // Light and move right columns outwards + if (led[h][r]) { rgb_matrix_set_color(g_led_config.matrix_co[h][r], rgb.r, rgb.g, rgb.b); } + else { rgb_matrix_set_color(g_led_config.matrix_co[h][r], 0, 0, 0); } + led[h][r] = led[h][r-1]; + } + + // Light both middle columns + if (led[h][MID_COL]) { rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL], rgb.r, rgb.g, rgb.b); } + else { rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL], 0, 0, 0); } + if (led[h][MID_COL-1]) { rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL-1], rgb.r, rgb.g, rgb.b); } + else { rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL-1], 0, 0, 0); } + + // Generate new random fractal columns + led[h][MID_COL] = led[h][MID_COL-1] = (random8() & 3) ? false : true; + } + + wait_timer = g_rgb_timer + interval(); + return false; +} +# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS +#endif // ENABLE_RGB_MATRIX_FRACTAL diff --git a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc index 302ad79c0..33d2b4228 100644 --- a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc +++ b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc @@ -26,6 +26,7 @@ #include "hue_breathing_anim.h" #include "hue_pendulum_anim.h" #include "hue_wave_anim.h" +#include "fractal_anim.h" #include "typing_heatmap_anim.h" #include "digital_rain_anim.h" #include "solid_reactive_simple_anim.h"