diff --git a/quantum/rgb_matrix_animations/hue_breathing_anim.h b/quantum/rgb_matrix_animations/hue_breathing_anim.h index 37a6293c7..54dea958a 100644 --- a/quantum/rgb_matrix_animations/hue_breathing_anim.h +++ b/quantum/rgb_matrix_animations/hue_breathing_anim.h @@ -1,22 +1,22 @@ -#ifndef DISABLE_RGB_MATRIX_HUE_BREATHING -RGB_MATRIX_EFFECT(HUE_BREATHING) -# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS - -// Change huedelta to adjust range of hue change. 0-255. -// Hue Breathing - All LED's light up -bool HUE_BREATHING(effect_params_t* params) { - RGB_MATRIX_USE_LIMITS(led_min, led_max); - uint8_t huedelta = 12; - HSV hsv = rgb_matrix_config.hsv; - uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8); - hsv.h = hsv.h + scale8(abs8(sin8(time) - 128) * 2, huedelta); - RGB rgb = hsv_to_rgb(hsv); - for (uint8_t i = led_min; i < led_max; i++) { - RGB_MATRIX_TEST_LED_FLAGS(); - rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); - } - return led_max < DRIVER_LED_TOTAL; -} - -# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS -#endif // DISABLE_RGB_HUE_BREATHING +#ifndef DISABLE_RGB_MATRIX_HUE_BREATHING +RGB_MATRIX_EFFECT(HUE_BREATHING) +# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS + +// Change huedelta to adjust range of hue change. 0-255. +// Hue Breathing - All LED's light up +bool HUE_BREATHING(effect_params_t* params) { + RGB_MATRIX_USE_LIMITS(led_min, led_max); + uint8_t huedelta = 12; + HSV hsv = rgb_matrix_config.hsv; + uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8); + hsv.h = hsv.h + scale8(abs8(sin8(time) - 128) * 2, huedelta); + RGB rgb = hsv_to_rgb(hsv); + for (uint8_t i = led_min; i < led_max; i++) { + RGB_MATRIX_TEST_LED_FLAGS(); + rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); + } + return led_max < DRIVER_LED_TOTAL; +} + +# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS +#endif // DISABLE_RGB_HUE_BREATHING diff --git a/quantum/rgb_matrix_animations/hue_pendulum_anim.h b/quantum/rgb_matrix_animations/hue_pendulum_anim.h index 37db649c1..2d8d36174 100644 --- a/quantum/rgb_matrix_animations/hue_pendulum_anim.h +++ b/quantum/rgb_matrix_animations/hue_pendulum_anim.h @@ -1,17 +1,17 @@ -#ifndef DISABLE_RGB_MATRIX_HUE_PENDULUM -RGB_MATRIX_EFFECT(HUE_PENDULUM) -# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS - -// Change huedelta to adjust range of hue change. 0-255. -// Looks better with a low value and slow speed for subtle change. -// Hue Pendulum - color changes in a wave to the right before reversing direction -static HSV HUE_PENDULUM_math(HSV hsv, uint8_t i, uint8_t time) { - uint8_t huedelta = 12; - hsv.h = hsv.h + scale8(abs8(sin8(time) + (g_led_config.point[i].x) - 128) * 2, huedelta); - return hsv; -} - -bool HUE_PENDULUM(effect_params_t* params) { return effect_runner_i(params, &HUE_PENDULUM_math); } - -# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS -#endif // DISABLE_RGB_HUE_PENDULUM +#ifndef DISABLE_RGB_MATRIX_HUE_PENDULUM +RGB_MATRIX_EFFECT(HUE_PENDULUM) +# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS + +// Change huedelta to adjust range of hue change. 0-255. +// Looks better with a low value and slow speed for subtle change. +// Hue Pendulum - color changes in a wave to the right before reversing direction +static HSV HUE_PENDULUM_math(HSV hsv, uint8_t i, uint8_t time) { + uint8_t huedelta = 12; + hsv.h = hsv.h + scale8(abs8(sin8(time) + (g_led_config.point[i].x) - 128) * 2, huedelta); + return hsv; +} + +bool HUE_PENDULUM(effect_params_t* params) { return effect_runner_i(params, &HUE_PENDULUM_math); } + +# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS +#endif // DISABLE_RGB_HUE_PENDULUM diff --git a/quantum/rgb_matrix_animations/hue_wave_anim.h b/quantum/rgb_matrix_animations/hue_wave_anim.h index 1d4af5af4..fd9026fc9 100644 --- a/quantum/rgb_matrix_animations/hue_wave_anim.h +++ b/quantum/rgb_matrix_animations/hue_wave_anim.h @@ -1,17 +1,17 @@ -#ifndef DISABLE_RGB_MATRIX_HUE_WAVE -RGB_MATRIX_EFFECT(HUE_WAVE) -# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS - -// Change huedelta to adjust range of hue change. 0-255. -// Looks better with a low value and slow speed for subtle change. -// Hue Wave - color changes in a wave to the right -static HSV HUE_WAVE_math(HSV hsv, uint8_t i, uint8_t time) { - uint8_t huedelta = 24; - hsv.h = hsv.h + scale8(abs8(g_led_config.point[i].x - time), huedelta); - return hsv; -} - -bool HUE_WAVE(effect_params_t* params) { return effect_runner_i(params, &HUE_WAVE_math); } - -# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS -#endif // DISABLE_RGB_HUE_WAVE +#ifndef DISABLE_RGB_MATRIX_HUE_WAVE +RGB_MATRIX_EFFECT(HUE_WAVE) +# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS + +// Change huedelta to adjust range of hue change. 0-255. +// Looks better with a low value and slow speed for subtle change. +// Hue Wave - color changes in a wave to the right +static HSV HUE_WAVE_math(HSV hsv, uint8_t i, uint8_t time) { + uint8_t huedelta = 24; + hsv.h = hsv.h + scale8(abs8(g_led_config.point[i].x - time), huedelta); + return hsv; +} + +bool HUE_WAVE(effect_params_t* params) { return effect_runner_i(params, &HUE_WAVE_math); } + +# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS +#endif // DISABLE_RGB_HUE_WAVE