Merge pull request #552 from robertdale/music-play-fix

Fixes issue #551 - ensure there's a recording to play before playing
master
Jack Humbert 2016-07-24 21:58:01 -04:00 committed by GitHub
commit 24bd931962
1 changed files with 6 additions and 1 deletions

View File

@ -6,6 +6,7 @@ int offset = 7;
// music sequencer // music sequencer
static bool music_sequence_recording = false; static bool music_sequence_recording = false;
static bool music_sequence_recorded = false;
static bool music_sequence_playing = false; static bool music_sequence_playing = false;
static float music_sequence[16] = {0}; static float music_sequence[16] = {0};
static uint8_t music_sequence_count = 0; static uint8_t music_sequence_count = 0;
@ -77,6 +78,7 @@ bool process_music(uint16_t keycode, keyrecord_t *record) {
if (keycode == KC_LCTL && record->event.pressed) { // Start recording if (keycode == KC_LCTL && record->event.pressed) { // Start recording
stop_all_notes(); stop_all_notes();
music_sequence_recording = true; music_sequence_recording = true;
music_sequence_recorded = false;
music_sequence_playing = false; music_sequence_playing = false;
music_sequence_count = 0; music_sequence_count = 0;
return false; return false;
@ -84,12 +86,15 @@ bool process_music(uint16_t keycode, keyrecord_t *record) {
if (keycode == KC_LALT && record->event.pressed) { // Stop recording/playing if (keycode == KC_LALT && record->event.pressed) { // Stop recording/playing
stop_all_notes(); stop_all_notes();
if (music_sequence_recording) { // was recording
music_sequence_recorded = true;
}
music_sequence_recording = false; music_sequence_recording = false;
music_sequence_playing = false; music_sequence_playing = false;
return false; return false;
} }
if (keycode == KC_LGUI && record->event.pressed) { // Start playing if (keycode == KC_LGUI && record->event.pressed && music_sequence_recorded) { // Start playing
stop_all_notes(); stop_all_notes();
music_sequence_recording = false; music_sequence_recording = false;
music_sequence_playing = true; music_sequence_playing = true;