diff --git a/keyboards/planck/keymaps/copface/config.h b/keyboards/planck/keymaps/copface/config.h new file mode 100644 index 000000000..da5d3858c --- /dev/null +++ b/keyboards/planck/keymaps/copface/config.h @@ -0,0 +1,17 @@ +#pragma once + +#ifdef AUDIO_ENABLE + #define STARTUP_SONG SONG(PLANCK_SOUND) + // #define STARTUP_SONG SONG(NO_SOUND) + + #define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \ + SONG(COLEMAK_SOUND), \ + SONG(DVORAK_SOUND) \ + } +#endif + +#define MIDI_BASIC +#define ENCODER_RESOLUTION 4 + +#define LEADER_TIMEOUT 300 +#define TAPPING_TERM 180 diff --git a/keyboards/planck/keymaps/copface/keymap.c b/keyboards/planck/keymaps/copface/keymap.c new file mode 100644 index 000000000..0754a0c74 --- /dev/null +++ b/keyboards/planck/keymaps/copface/keymap.c @@ -0,0 +1,191 @@ +#include QMK_KEYBOARD_H +#include "muse.h" + +// Custom Keycode Definitions +#define LOWER MO(_LOWER) +#define RAISE MO(_RAISE) +#define META MO(_META) + +#define KC_PRS LGUI(LALT(LCTL(KC_4))) +#define KC_EUR LALT(KC_4) +#define KC_MGRV LALT(KC_GRV) + +#define KC_FORMAT LGUI(LALT(KC_L)) +#define KC_FBSP LALT(KC_BSPC) +#define KC_FDEL LALT(KC_DEL) +#define KC_PS3 LSFT(LCTL(LGUI(KC_3))) +#define KC_PS4 LSFT(LCTL(LGUI(KC_4))) + +#define HK_TM LALT(KC_2) +#define HK_AF9 LALT(KC_F9) + +#define KC_SRC LGUI(KC_F12) +#define KC_RNME LSFT(KC_F6) + +#define M_LGSPC LGUI_T(KC_SPC) +#define M_LCENT LCTL_T(KC_ENT) +#define M_LGENT LGUI_T(KC_ENT) + +enum planck_layers { + _DEFAULT = 0, + _LOWER, + _RAISE, + _META, + _ADJUST +}; + +enum planck_keycodes { + KC_ARR = SAFE_RANGE, // -> + KC_FARR, // => + HK_CLOS, // /> + XD1, // :D + XD3, // :DDD + XD5, // :DDDDD + XD15, // :DDDDDDDDDDDDDDD +}; + +enum tapdancers { + T_BR = 0, // [, ] + T_PA, // (, ) + T_CU, // {, } + T_DL, // $, € + T_SL, // slash, backslash +}; + +//Tap Dance Definitions +qk_tap_dance_action_t tap_dance_actions[] = { + [T_BR] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_RBRC), + [T_PA] = ACTION_TAP_DANCE_DOUBLE(KC_LPRN, KC_RPRN), + [T_CU] = ACTION_TAP_DANCE_DOUBLE(KC_LCBR, KC_RCBR), + [T_DL] = ACTION_TAP_DANCE_DOUBLE(KC_DLR, KC_EUR), + [T_SL] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_BSLS), +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +[_DEFAULT] = LAYOUT_planck_grid( + KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, + KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, XXXXXXX, KC_ENT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, XXXXXXX, KC_LEAD, + KC_LGUI, KC_LCTL, KC_LALT, KC_LALT, LOWER, KC_SPC, META, RAISE, KC_RALT, KC_MPRV, KC_MPLY, KC_MNXT +), + +[_LOWER] = LAYOUT_planck_grid( + KC_F1, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, XXXXXXX, XXXXXXX, XXXXXXX, + _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, XXXXXXX, + _______, HK_TM, XD1, XD3, XD5, XD15, XXXXXXX, XXXXXXX, KC_ARR, KC_FARR, HK_CLOS, XXXXXXX, + _______, _______, _______, _______, _______, KC_DEL, KC_FBSP, RAISE, KC_RALT, KC_VOLD, KC_MUTE, KC_VOLU +), + +[_RAISE] = LAYOUT_planck_grid( + KC_MGRV, KC_MINUS, KC_EQL, KC_EXLM, KC_QUES, KC_PLUS, KC_PGUP, KC_HOME, KC_UP, KC_END, XXXXXXX, KC_FBSP, + KC_TILD, TD(T_BR), TD(T_CU), TD(T_PA), TD(T_DL), KC_SLSH, KC_RNME, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, KC_FORMAT, + _______, KC_UNDS, KC_DQUO, KC_QUOT, KC_PIPE, KC_BSLS, XXXXXXX, KC_SCLN, KC_COLN, XXXXXXX, XXXXXXX, XXXXXXX, + _______, _______, _______, _______, _______, KC_DEL, KC_FDEL, _______, XXXXXXX, KC_VOLD, KC_MUTE, KC_VOLU +), + +[_META] = LAYOUT_planck_grid( + XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_SRC, XXXXXXX, + XXXXXXX, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + XXXXXXX, KC_F10, KC_F11, KC_F12, HK_AF9, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX +), + +[_ADJUST] = LAYOUT_planck_grid( + XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, CG_TOGG, XXXXXXX, + XXXXXXX, KC_F5, KC_F6, KC_F7, KC_F8, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + XXXXXXX, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET +) +}; + +layer_state_t layer_state_set_user(layer_state_t state) { + return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case KC_ARR: + if (record->event.pressed) { + SEND_STRING("->"); + } + + return false; + + case KC_FARR: + if (record->event.pressed) { + SEND_STRING("=>"); + } + + return false; + + case XD1: + if (record->event.pressed) { + SEND_STRING(":D"); + } + + return false; + + case XD3: + if (record->event.pressed) { + SEND_STRING(":DDD"); + } + + return false; + + case XD5: + if (record->event.pressed) { + SEND_STRING(":DDDDD"); + } + + return false; + + case XD15: + if (record->event.pressed) { + SEND_STRING(":DDDDDDDDDDDDDDD"); + } + + return false; + + case HK_CLOS: + if (record->event.pressed) { + SEND_STRING("/>"); + } + + return false; + } + + return true; +} + +LEADER_EXTERNS(); +void matrix_scan_user(void) { + LEADER_DICTIONARY() { + leading = false; + leader_end(); + + // Screenshot + SEQ_ONE_KEY(KC_S) { + tap_code16(G(C(S(KC_4)))); + } + // 1Pass browser + SEQ_ONE_KEY(KC_A) { + tap_code16(G(A(KC_BSLS))); + } + // 1Pass mini + SEQ_TWO_KEYS(KC_A, KC_A) { + tap_code16(G(KC_BSLS)); + } + // Comment out + SEQ_ONE_KEY(KC_F) { + tap_code16(G(KC_SLSH)); + } + // Spotlight + SEQ_ONE_KEY(KC_SPC) { + tap_code16(G(KC_SPC)); + } + // Auto format + SEQ_ONE_KEY(KC_ENT) { + tap_code16(S(G(A(KC_F)))); + } + } +} diff --git a/keyboards/planck/keymaps/copface/readme.md b/keyboards/planck/keymaps/copface/readme.md new file mode 100644 index 000000000..56a048c4a --- /dev/null +++ b/keyboards/planck/keymaps/copface/readme.md @@ -0,0 +1,11 @@ +# Copface's planck keyboard layout + +This layout utilizes tapdancing and leader keys as well as 3 extra layers for maximizing the efficiancy when programming. + +Please see the keymap.c for how the keymap looks and works. +The home row is filled with everything one could need when working on web development, +It's all a layer away. + +To build and flash this keymap, use this command: + + qmk compile -kb planck/rev6 -km copface diff --git a/keyboards/planck/keymaps/copface/rules.mk b/keyboards/planck/keymaps/copface/rules.mk new file mode 100644 index 000000000..aacc6c65a --- /dev/null +++ b/keyboards/planck/keymaps/copface/rules.mk @@ -0,0 +1,11 @@ +SRC += muse.c + +BOOTMAGIC_ENABLE = no +MOUSEKEY_ENABLE = no +CONSOLE_ENABLE = no +COMMAND_ENABLE = no +MIDI_ENABLE = no +AUDIO_ENABLE = yes +RGBLIGHT_ENABLE = no +TAP_DANCE_ENABLE = yes +LEADER_ENABLE = yes