Added custom keymap with french mac layout. (#9115)

* Added custom keymap with french mac layout.

* Update keyboards/xd60/keymaps/melka/config.h

Tested on my branch, seems to work well, thanks @drashna !

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update keyboards/xd60/keymaps/melka/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/xd60/keymaps/melka/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/xd60/keymaps/melka/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Comitted changes from merge request

- Removed rules.mk

Co-authored-by: Kamel Makhloufi <fabmanager@esaaa.fr>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
master
Kamel Makhloufi 2020-05-19 23:42:09 +02:00 committed by GitHub
parent 209942366b
commit 1044519f36
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5 changed files with 217 additions and 0 deletions

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passwd.h

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#pragma once
#if __GNUC__ > 5
# if __has_include("passwd.h")
# include "passwd.h"
# endif // if file exists
#endif // __GNUC__
#ifndef PASSWORD_A
#define PASSWORD_A "1234567890"
#endif
#ifndef PASSWORD_B
#define PASSWORD_B "pass123"
#endif
#define RGBLIGHT_LAYERS
#define LSPO_KEYS KC_LSFT, KC_TRNS, KC_5
#define RSPC_KEYS KC_RSFT, KC_TRNS, KC_MINS

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#include QMK_KEYBOARD_H
/*
Security Note: While it is possible to use macros to send passwords, credit card numbers,
and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold
of your keyboard will be able to access that information by opening a text editor.
*/
enum custom_keycodes
{
PASS_A = SAFE_RANGE,
PASS_B
};
#define ___ KC_NO
#define LAYOUT_melka( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, K3E, \
K40, K41, K42, K43, K44, K45, K46, K47, K48) \
{ \
{K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D}, \
{K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, ___}, \
{K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K1D}, \
{K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3E, K3D}, \
{K40, K41, K42, ___, ___, K43, ___, K3C, K46, K0E, K44, K45, K47, K48} \
}
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// 0: Base Layer
LAYOUT_melka(
KC_NUBS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_DEL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_ENT,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_BSLS,
MT(KC_LSFT, KC_5), KC_GRV, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(KC_RSFT, KC_MINS), KC_UP, MO(1),
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RALT, KC_LEFT, KC_DOWN, KC_RIGHT),
// 1: Function Layer
LAYOUT_melka(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______,
_______, KC_WH_U, KC_UP, KC_WH_D, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGUP, _______,
TO(2), TO(3), _______, KC_APP, BL_STEP, _______, _______, _______, _______, _______, _______, KC_END, KC_PGDN, KC_VOLU, _______,
_______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_MUTE),
// 2: RGB Layer
LAYOUT_melka(
RGB_TOG, RGB_M_P, RGB_RMOD, RGB_MOD, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_SN, RGB_M_K, RGB_M_X, RGB_M_G, RGB_M_T, _______, _______, RESET,
_______, RGB_HUD, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, RGB_SAD, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
TO(0), _______, RGB_VAD, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, PASS_A, PASS_B, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______),
// 3: Keypad Layer
LAYOUT_melka(
KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, KC_NLCK, KC_PEQL, KC_PSLS, KC_PAST, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, KC_PPLS,
TO(0), _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, TO(0),
_______, _______, _______, _______, KC_P0, KC_P0, KC_PDOT, KC_PENT, _______)
};
// Light LEDs 6 to 9 and 12 to 15 red when caps lock is active. Hard to ignore!
const rgblight_segment_t PROGMEM rgb_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{2, 4, HSV_RED}, // Light 4 LEDs, starting with LED 6
{6, 4, HSV_RED} // Light 4 LEDs, starting with LED 12
);
// Light LEDs 9 & 10 in cyan when keyboard layer 1 is active
const rgblight_segment_t PROGMEM rgb_function_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{9, 2, HSV_CYAN}
);
// Light LEDs 11 & 12 in purple when keyboard layer 2 is active
const rgblight_segment_t PROGMEM rgb_backlight_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{10, 2, HSV_PURPLE}
);
const rgblight_segment_t PROGMEM rgb_keypad_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{4, 4, HSV_RED}
);
// Now define the array of layers. Later layers take precedence
const rgblight_segment_t* const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST(
rgb_capslock_layer,
rgb_function_layer,
rgb_backlight_layer, // Overrides caps lock layer
rgb_keypad_layer // Overrides other layers
);
layer_state_t layer_state_set_user(layer_state_t state) {
// Both layers will light up if both kb layers are active
rgblight_set_layer_state(1, layer_state_cmp(state, 1));
rgblight_set_layer_state(2, layer_state_cmp(state, 2));
return state;
}
bool led_update_user(led_t led_state) {
rgblight_set_layer_state(0, led_state.caps_lock);
return true;
}
void keyboard_post_init_user(void) {
// Enable the LED layers
rgblight_layers = rgb_layers;
}
// Loop
void matrix_scan_user(void) {
// Empty
};
static bool control_disabled = false;
static bool delete_pressed = false;
bool process_record_user(uint16_t keycode, keyrecord_t *record)
{
if (keycode == KC_BSPC)
{
if (record->event.pressed)
{
if (keyboard_report->mods & MOD_BIT(KC_LCTL))
{
delete_pressed = true;
control_disabled = true;
unregister_code(KC_LCTL);
register_code(KC_DEL);
return false;
}
}
else if (delete_pressed)
{
delete_pressed = false;
unregister_code(KC_DEL);
if (control_disabled)
{
control_disabled = false;
register_code(KC_LCTL);
}
return false;
}
}
else if (keycode == KC_LCTL && !record->event.pressed && delete_pressed)
{
delete_pressed = false;
control_disabled = false;
unregister_code(KC_DEL);
register_code(KC_BSPC);
return false;
}
switch (keycode)
{
case PASS_A:
if (record->event.pressed)
{
SEND_STRING(PASSWORD_A "\n");
}
break;
case PASS_B:
if (record->event.pressed)
{
SEND_STRING(PASSWORD_B "\n");
}
break;
}
return true;
}

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/*
To define your password, rename this file to passwd.h and edit the defines below.
Security Note: While it is possible to use macros to send passwords, credit card numbers,
and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold
of your keyboard will be able to access that information by opening a text editor.
*/
#define PASSWORD_A "enter your first password here"
#define PASSWORD_B "second password if you need"

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# melka's keymap for XIUDI's 60% XD60 rev3 PCB
## Additional Notes
Custom Keymap for XD60 rev3. French Mac layout.
## Security Note
This keymap includes macros for entering passwords.
While it is possible to use macros to send passwords, credit card numbers,
and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold
of your keyboard will be able to access that information by opening a text editor.
Use this functionnality at your own risk.
To define your password, rename passwd_template.h file to passwd.h and edit the defines inside.
## Build
To build this keymap, simply run:
make xd60/rev3:melka # XD60 rev3