From 0f06e94d5d8a07d0d896bf2cc72058ae11d17450 Mon Sep 17 00:00:00 2001 From: SethSenpai Date: Mon, 3 Oct 2016 09:07:37 +0000 Subject: [PATCH] update readme --- keyboards/handwired/gamenum/README.md | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/keyboards/handwired/gamenum/README.md b/keyboards/handwired/gamenum/README.md index 22f67ee61..9e22ff2fc 100644 --- a/keyboards/handwired/gamenum/README.md +++ b/keyboards/handwired/gamenum/README.md @@ -2,14 +2,14 @@ GameNum firmware ====================== ## Board overview -The GameNum was designed to facilitate the use of mechanical keys for gameing even when your packing space is limited. +The GameNum was designed to facilitate the use of mechanical keys for gaming even when your packing space is limited. It uses a standard numpad layout replacing the NumLock key with a layer toggle that allows you to cycle through the different layers. The standard layout features a default layer that acts as a standard numpad, a layer that was meant for simple WASD based games and a layer that was designed to be used for MOBA/RTS related games. The RTS layer is meant to be used rotating the device 90 degrees counterclockwise. The README.MD for this board is reasonably extensive and in-depth because the build is quite small and covers a lot of things that I feel that it would be a good starting point for getting into QMK. -## Build conciderations +## Build considerations Since the GameNum is handwired and uses 2 of its pins to toggle indicator lights there are some things to keep in mind. Firmware was build for use with a Pro Micro based on a ATMEGA32u4 at 16mHz. @@ -20,7 +20,7 @@ Schematic of the build is coming soon. ## Adding more layers -Adding aditional layers is pretty straight foreward. Look in `keymaps/default/keymap.c` and find `#define OSY 2` add a new definition for the layer you are going to add. This can be named pretty much anything. Example: `#define NAMEHERE 3`. +Adding additional layers is pretty straight forward. Look in `keymaps/default/keymap.c` and find `#define OSY 2` add a new definition for the layer you are going to add. This can be named pretty much anything. Example: `#define NAMEHERE 3`. Keep in mind here that the number after the name should correspond with the number that the layer has in the stack of layers. Next thing to do is to add the actual layer for the keymap. @@ -50,9 +50,9 @@ Look for this piece of code: PORTD &= ~(1<<4); ``` -Copy it and change the letter after DDR and PORT to the letter of your pin. Change the 4 to the number of your pin. `DDRx |= (1<] ``` Keymaps follow the format **__keymap.c__** and are stored in folders in the `keymaps` folder, eg `keymaps/my_keymap/` + +