[keymap] Add VIA support for Hub16 (#9638)
* fix encoder switch not staying depressed * add via support * change default keymap * change VID-PID * remove LTO * fix hold bug keeping debouncingmaster
parent
56beaf7d3f
commit
07a817d3e5
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@ -20,8 +20,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "config_common.h"
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#include "config_common.h"
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/* USB Device descriptor parameter */
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define VENDOR_ID 0x6A6A
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#define PRODUCT_ID 0x8F73
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#define PRODUCT_ID 0x4810
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#define DEVICE_VER 0x0001
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Josh Johnson
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#define MANUFACTURER Josh Johnson
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#define PRODUCT Hub16
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#define PRODUCT Hub16
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@ -42,9 +42,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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*/
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#define MATRIX_ROW_PINS \
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#define MATRIX_ROW_PINS \
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{ F0, C7, C6, B6, E6}
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{ F0, C7, C6, B6, E6}
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#define MATRIX_COL_PINS \
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#define MATRIX_COL_PINS \
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{ F4, F1, D5, D3 }
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{ F4, F1, D5, D3 }
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/* COL2ROW, ROW2COL*/
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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#define DIODE_DIRECTION COL2ROW
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@ -0,0 +1,66 @@
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/* Copyright 2019 Josh Johnson
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT( /* Base */
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KC_MUTE, KC_MPLY,
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KC_7, KC_8, KC_9, KC_PAST,
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KC_4, KC_5, KC_6, KC_PMNS,
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KC_1, KC_2, KC_3, KC_PPLS,
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MO(1), KC_0, KC_PDOT, KC_PENT
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),
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[1] = LAYOUT( /* LED Control */
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_______, _______,
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_______, RGB_MOD, RGB_RMOD, RGB_TOG,
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RGB_VAD, RGB_VAI, RGB_HUD, RGB_HUI,
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RGB_SAD, RGB_SAI, _______, _______,
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_______, _______, RESET, _______
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),
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[2] = LAYOUT(
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_______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______
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),
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[3] = LAYOUT(
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_______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______
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),
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};
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void encoder_update_user(uint8_t index, bool clockwise) {
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if (index == 0) { /* Left Encoder */
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if (clockwise) {
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tap_code(KC_VOLD);
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} else {
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tap_code(KC_VOLU);
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}
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} else if (index == 1) { /* Right Encoder */
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if (clockwise) {
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tap_code(KC_MPRV);
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} else {
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tap_code(KC_MNXT);
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}
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}
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}
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@ -0,0 +1,4 @@
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VIA_ENABLE = yes
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CONSOLE_ENABLE = no
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COMMAND_ENABLE = no
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TAP_DANCE_ENABLE = no
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@ -25,7 +25,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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// Encoder things
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// Encoder things
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#define SWITCH_1 F7
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#define SWITCH_1 F7
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#define SWITCH_2 D7
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#define SWITCH_2 D7
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static bool read_encoder_values(matrix_row_t current_matrix[], uint8_t current_row);
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static bool read_encoder_switches(matrix_row_t current_matrix[], uint8_t current_row);
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#ifdef MATRIX_MASKED
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#ifdef MATRIX_MASKED
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extern const matrix_row_t matrix_mask[];
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extern const matrix_row_t matrix_mask[];
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@ -128,7 +128,7 @@ static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row)
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}
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}
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// Unselect row
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// Unselect row
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unselect_row(current_row);
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unselect_row(current_row);
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return (last_row_value != current_matrix[current_row]);
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return (last_row_value != current_matrix[current_row]);
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}
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}
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@ -223,27 +223,23 @@ uint8_t matrix_scan(void) {
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debounce(raw_matrix, matrix, MATRIX_ROWS, changed);
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debounce(raw_matrix, matrix, MATRIX_ROWS, changed);
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// Read encoder switches, already debounced
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// Read encoder switches, already debounced
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changed |= read_encoder_values(matrix, 4);
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changed |= read_encoder_switches(matrix, 4);
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matrix_scan_quantum();
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matrix_scan_quantum();
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return (uint8_t)changed;
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return (uint8_t)changed;
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}
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}
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// Customisations for the encoders
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// Customisations for the encoders
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void matrix_init_kb(void){
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void matrix_init_kb(void) {
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setPinInput(SWITCH_1);
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setPinInput(SWITCH_1);
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setPinInput(SWITCH_2);
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setPinInput(SWITCH_2);
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}
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}
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void matrix_scan_kb(void){
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void matrix_scan_kb(void) {}
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}
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void matrix_print(void) {}
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void matrix_print(void){
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static bool read_encoder_switches(matrix_row_t current_matrix[], uint8_t current_row) {
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}
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static bool read_encoder_values(matrix_row_t current_matrix[], uint8_t current_row) {
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// Store last value of row prior to reading
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// Store last value of row prior to reading
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matrix_row_t last_row_value = current_matrix[current_row];
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matrix_row_t last_row_value = current_matrix[current_row];
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@ -253,18 +249,18 @@ static bool read_encoder_values(matrix_row_t current_matrix[], uint8_t current_r
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// Debounce the encoder buttons using a shift register
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// Debounce the encoder buttons using a shift register
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static uint8_t btn_1_array;
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static uint8_t btn_1_array;
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static uint8_t btn_2_array;
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static uint8_t btn_2_array;
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bool btn_1_rising = 0;
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bool btn_1_pressed = 0;
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bool btn_2_rising = 0;
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bool btn_2_pressed = 0;
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btn_1_array <<= 1;
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btn_1_array <<= 1;
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btn_2_array <<= 1;
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btn_2_array <<= 1;
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btn_1_array |= readPin(SWITCH_1);
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btn_1_array |= readPin(SWITCH_1);
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btn_2_array |= readPin(SWITCH_2);
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btn_2_array |= readPin(SWITCH_2);
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(btn_1_array == 0b01111111) ? (btn_1_rising = 1) : (btn_1_rising = 0);
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(btn_1_array == 0b11111111) ? (btn_1_pressed = 1) : (btn_1_pressed = 0);
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(btn_2_array == 0b01111111) ? (btn_2_rising = 1) : (btn_2_rising = 0);
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(btn_2_array == 0b11111111) ? (btn_2_pressed = 1) : (btn_2_pressed = 0);
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// Populate the matrix row with the state of the encoder
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// Populate the matrix row with the state of the encoder
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current_matrix[current_row] |= btn_1_rising ? (1 << 0) : 0;
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current_matrix[current_row] |= btn_1_pressed ? (1 << 0) : 0;
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current_matrix[current_row] |= btn_2_rising ? (1 << 1) : 0;
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current_matrix[current_row] |= btn_2_pressed ? (1 << 1) : 0;
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return (last_row_value != current_matrix[current_row]);
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return (last_row_value != current_matrix[current_row]);
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}
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}
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