qmk-dactyl-manuform-a/keyboards/handwired/brain/keymaps/klackygears/keymap.c

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C
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#include QMK_KEYBOARD_H
#include "klackygears.h"
//For an explanation of what's going on here with the keymap wrappers, check out drashna's user folder.
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_WINBASE] = LAYOUT_wrapper(
_______________DVORAK_L1___________________, KC_ESC, KC_GAMER, _______________DVORAK_R1___________________,
RGB_TOG, _______________DVORAK_L2___________________, _______, KC_GAMR1, _______________DVORAK_R2___________________, RGB_TOG,
RGB_MOD, _______________WINDVK_L3___________________, _______, KC_GAMR2, _______________WINDVK_R3___________________, RGB_MOD,
_______, _______, __________________WIN_THUMB_CLUSTER_V2______________ , _______, _______,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
),
[_MACBASE] = LAYOUT_wrapper(
_______________DVORAK_L1___________________, KC_ESC, _______, _______________DVORAK_R1___________________,
RGB_TOG, _______________DVORAK_L2___________________, _______, _______, _______________DVORAK_R2___________________, RGB_TOG,
RGB_MOD, _______________MACDVK_L3___________________, _______, _______, _______________MACDVK_R3___________________, RGB_MOD,
_______, _______, __________________MAC_THUMB_CLUSTER_V2______________ , _______, _______,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
),
[_QWERTY] = LAYOUT_wrapper(
_________________QWERTY_L1_________________, KC_ESC, _______, _________________QWERTY_R1_________________,
KC_CAPS, _________________QWERTY_L2_________________, _______, _______, _________________QWERTY_R2_________________, KC_ENT,
KC_LSFT, _________________QWERTY_L3_________________, _______, _______, _________________QWERTY_R3_________________, KC_RSFT,
KC_LCTL, KC_LALT, KC_LGUI, MO(_MNMB), MO(_SYMB), MO(_SYMB), MO(_MNMB), KC_RGUI, MO(_MDIA), MO(_FUNC),
KC_LSFT, KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_RSFT
),
//Jedi - Fallen Order
[_GAMER] = LAYOUT_wrapper(
KC_R, KC_Q, KC_W, KC_E, KC_1, KC_ESC, KC_WINBASE, _________________RGB_1_____________________,
KC_TAB, KC_F, KC_A, KC_S, KC_D, KC_2, LSFT(KC_F2), KC_GAMR1, _________________RGB_2_____________________, RGB_TOG,
KC_TAB, KC_TAB, KC_X, KC_Z, KC_C, KC_3, KC_M, KC_GAMR2, _________________MEDIA_____________________, RGB_MOD,
KC_LCTL, KC_LALT, KC_LCTL, KC_LSFT, KC_SPC, _______, KC_UP, _______, _______, _______,
KC_NO, KC_LSFT, KC_LSFT, KC_LEFT, KC_DOWN, KC_RIGHT
),
//Borderlands
[_GAMR1] = LAYOUT_wrapper(
KC_R, KC_G, KC_W, KC_E, KC_1, KC_ESC, KC_WINBASE, _________________RGB_1_____________________,
KC_TAB, KC_V, KC_A, KC_S, KC_D, KC_2, KC_L, KC_GAMR1, _________________RGB_2_____________________, RGB_TOG,
KC_T, KC_I, KC_F, KC_Q, KC_4, KC_3, KC_M, KC_GAMR2, _________________MEDIA_____________________, RGB_MOD,
KC_X, KC_K, KC_C, KC_LSFT, KC_SPC, _______, KC_UP, _______, _______, _______,
KC_Z, KC_LSFT, KC_LSFT, KC_LEFT, KC_DOWN, KC_RIGHT
),
//Witcher
[_GAMR2] = LAYOUT_wrapper(
KC_R, KC_Q, KC_W, KC_E, KC_1, KC_ESC, KC_WINBASE, _________________RGB_1_____________________,
KC_TAB, KC_LALT, KC_A, KC_S, KC_D, KC_2, KC_J, KC_GAMR1, _________________RGB_2_____________________, RGB_TOG,
KC_X, KC_I, KC_F, KC_C, KC_V, KC_3, KC_M, KC_GAMR2, _________________MEDIA_____________________, RGB_MOD,
KC_LCTL, KC_V, KC_HOME, KC_LSFT, KC_SPC, _______, KC_UP, _______, _______, _______,
KC_ENT, KC_LCTL, KC_LSFT, KC_LEFT, KC_DOWN, KC_RIGHT
),
[_SYMB] = LAYOUT_wrapper(
_________________PUNC_L1_ALT_______________, _______, _______, _________________PUNC_R1___________________,
_______, _________________PUNC_L3___________________, _______, _______, _________________PUNC_R2___________________, _______,
RGB_MOD, _________________PUNC_L3_ALT_______________, _______, _______, _________________PUNC_R3___________________, _______,
_______, _______, _______, _______, KC_DEL, KC_CAPS, _______, _______, _______, _______,
_______, _______, KC_DEL, KC_CAPS, _______, _______
),
[_FUNC] = LAYOUT_wrapper(
_____________FUNC_L1_______________________, _______, _______, _______, _____________FUNC_1_______________,
_______, ________MAC_MISSION_CTRL__________, LGUI(KC_L), _______, _______, _______, _____________FUNC_2_______________, _______,
RGB_MOD, _____________FUNC_L3_______________________, _______, _______, _______, _____________FUNC_3_______________, _______,
_______, _______, _______, _______, _______, KC_CAPS, _______, _______, _______, _______,
_______, _______, _______, KC_CAPS, _______, _______
),
[_MNMB] = LAYOUT_wrapper(
_________________MACNAV_L1_________________, _______, _______, _________________NUMB_R1___________________,
_______, _________________MACNAV_L2_________________, _______, _______, _________________NUMB_R2___________________, _______,
RGB_MOD, _________________MACNAV_L3_________________, _______, _______, _________________NUMB_R3_MAC_______________, _______,
_______, _______, _______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT, _______, _______,
_______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT
),
[_NUMB] = LAYOUT_wrapper(
_________________WINNAV_L1_________________, _______, _______, _________________NUMB_R1___________________,
_______, _________________WINNAV_L2_________________, _______, _______, _________________NUMB_R2___________________, _______,
RGB_MOD, _________________WINNAV_L3_________________, _______, _______, _________________NUMB_R3_WIN_______________, _______,
_______, _______, _______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT, _______, _______,
_______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT
),
[_MDIA] = LAYOUT_wrapper(
_________________LYOUT_____________________, _______, RGB_TOG, _________________RGB_1_____________________,
_______, _________________KC_BLANK__________________, _______, _______, _________________RGB_2_____________________, _______,
RGB_MOD, _________________KC_BLANK__________________, _______, _______, _________________MEDIA_____________________, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______
)
};